As some might know I’ve been using Second Life in my financial accounting class at the University of Central Florida since the fall 2007 semester. Since that time my class size has gone from an average of 200+ to 800+. I have tweaked the learning objects each semester to try to improve the students learning experience, from the way the students interact with the 3-D accounting equation and interactive T-account to how they submit their homework, now employing automated homework boxes that examine the formatting of the data and the naming convention of the notecards that the students use. The homework on the notecards is now automatically read and sent to a MySql database and a confirmation e-mail is sent (well usually this works) to students so that they know they’ve submitted things properly.
As the occasional reader of this blog will know, well firstly I only occasionally post, but secondly I’m interested in using Second Life to engage my students in what surprisingly I’ve been told is a rather un-engaging topic. So I’m always listening to feedback from my students about my use of Second Life and the problems some of them have. In fact when asked how my students feel I usually reply that anecdotally the students fall into thirds: 1/3 really like it, 1/3 really hate it, and 1/3 just use it because it’s something that is required.
But as I prepare for the start of the Spring 2010 semester I thought I should look at some actual data to see how students feel. I am always cognizant of the cost/benefit of using Second Life for my students and for ME (as it takes up most of my time, answering orientation questions, grading non-automated HW assignments, dealing with students whose laptops aren’t powerful enough, etc.). And I wanted to see if the “noise” from the 1/3 “I hate it group” is causing me to actually inflate the size of that group – the old squeaky wheel thing going on.
So I looked at data I collect at the end of each semester. I ask my students to take a survey in which I ask for feedback on all the technology I use in the course: Second Life, Twitter, Concept Mapping software, My Accounting Lab, and Meebo (yes I know its a lot of technology for an accounting course). I’m not going to go over all the results to that survey in this post but want to examine one of the questions that I ask:
For each of the Second Life objects listed below, use the scale below to indicate your agreement with the following: I felt that the Second Life objects helped my understanding of the underlying accounting concepts in acg2021
These are the results:
For Fall 2009 40.7% of the students agreed or strongly agreed that Second Life helped them understand the underlying concepts of financial accounting! And it’s actually better then that. Included in the average % is data related to students who used Second Life to watch my lectures (as opposed to using a website – though 15% of students did report they watched lectures at least some of the time via Second Life), removing that and just examining how the students felt the learning objects helped them to understand the underlying concepts of financial accounting we see that 47% of the students agreed or strongly agreed that Second Life helped them to learn accounting! Wow! So how do previous semesters stack up, here they are:
Spring 2009
Fall 2008
Spring 2008
You will notice that when class sizes are relatively smaller more students felt that the use of Second Life helped them to understand the accounting concepts, those students who agreed or strongly agreed overall represented 55.5% and 58.6% when using just the learning objects.
Fall 2007
The number’s here are comparatively low, but during this semester Second Life was voluntary and not a required component of the course.
So (and BTW if you’re still reading this far down, thanks!) I would say that any tool in which 40% or more students agree helps them to understand accounting is well worth the effort.
I’ve just finished playing with a new release of the Second Life™ Snow Globe viewer. In this release, chat is translated automatically. The chat translation is not the default though, you need to select it from your Preferences, Text Chat and select the language the chat is translated to/from.
Second Life Prefrences for Text Chat
Once you’ve done this, you can now chat with a group of avatars and they will see your chat translated into the language you’ve selected in your prefences (see Chat Language above) and their chat will also be translated.
I teach accounting so you might wonder how this could affect me. Well not only does the chat translator work with avatar chat but it also works with object chat. That is, with the text an educational object is scripted to “say”. This could be objects used in an orientation for your students, or in learning objects. Now if a student is more comfortable in a language other then English, they can use the same objects you create and read the chat in their own language. For example see this image of my accounting equation providing feedback and notice that the text is shown in both English and Spanish.
Second Life Translations
Now I don’t know Spanish so I can’t vouch for how good (or not good) they are, but I imagine they will only improve over time. Certainly if I was teaching a foreign language this would be a huge boon, but I can also see other possibilities, what if there were an accounting translation version? Accounting after all is the language of business, and many first time students struggle more with all the new terminology then with the actual number crunching.
To try it out yourself you need to download the beta Snow Globe Viewer, the links are provided below (Note: I was using the Mac version and it worked just fine).
On Sunday I’ll be doing a workshop as part of the American Accounting Association’s annual conference. My workshop will be given prior to the officaial start of the AAA as part of the Conference on Teaching and Learning in Accounting (CTLA).
I struggled to figure out how to do a workshop about Second Life in a limited amount of time, with attendees who have limited experience in Second Life if any, and who will have limited if any internet connections. I wanted to keep away from PowerPoint and find something that would be compelling enough to keep the groups attention, my argument is that Second Life is engaging so my workshop should be too. Thankfully I stumbled upon a wonderful new presentation tool called Prezi.
I see Prezi as a tool that helps you to tell a story and while PowerPoint lends oneself to use a lot of text, Prezi lends oneself to use more media – flash movies and pictures along with text to help tell the story. You don’t have to worry about transitions, Prezi zooms into each object in your presentation which turns out to be a really nice way to show emphasis. Prezi is fairly new and there are certainly some things I’d like to see. For example, a way to include sound so that I could create a narrated presentation or at least some background music. It can be more flexible in terms of themes and color choices as well, but all in all I think it did a nice job of forcing me to think a bit outside of the box. Will see what the workshop thinks about it.
Below is an embedded version of the prezi (you can also see a larger version that is hosted on their site). One thing that might not be inuitive at first is the need to click through the presentation and that is accomplished by using the controls on the bottom right corner of the prezi. You can view it full screen, click on any object to zoom in for a closer look, and click the links to open up a web page. One of the nice features is that when an object is a flash movie, it automatically starts playing nice and seamless. Let me know what you think in the comments.
I’ll also be giving a talk about Twitter and how it can be leveraged for classroom use in which I’ll be doing a basic run down of what twitter is – for anyone in attendance living under their green eye shades. I’ll also cover some of the relatively newer ways of interfacing with Twitter including TweetDeck, Seesmic, Spreadtweet, Mishnet, and Tunein. For managing multiple accounts something most anyone using twitter will end up doing, one for personal use and one for the classroom, I’ll be talking about two products, HootSuite and CoTweet. And finally I’ll be discussion a neat tool from Poll Everywhere that allows you to take polls with responses coming from various sources – the web, text messages, mobile web and of course twitter.
I haven’t tried this yet but will later and will update the post with my impressions, but as the video demonstrates at the link above, this tools could greatly enhance the ability to, of course, back up your work (I wonder what it does with the scripts contained in the objects you backup???), but also serve as a semmingly very easy tool for distributing content to users – either paying or in an opensource model. Will post more as I learn.
After just receiving a tweet from @carolrainbow about Wordle which is a
is a toy for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text. You can tweak your clouds with different fonts, layouts, and color schemes. The images you create with Wordle are yours to use however you like. You can print them out, or save them to the Wordle gallery to share with your friends.
I checked out the presentation by Tom Barrett, and then made my own Wordle of this blog, very nice way to visualize text and the whole process to tweet, to prezo view, to Worldle blog about 20 minutes.
Cybertech News ran a post reporting on the company GreenPhosphour which is working on bringing 3D data into virtual worlds. They are currently using the tool for drug discovery and development.
“Green Phosphor’s product is called Glasshouse, and it is a gateway which can take a database query or a spreadsheet and place a 3D representation of it into a virtual world. Users can see data, and drill into it; re-sort it; explore it interactively – all from within a virtual world.”
But as reported in the post the capabilities of data visualization are many:
“First off I believe that visualization of money in/money out could have turned authorities on to the fishy accounting Enron was up to, and caught them earlier. Perhaps better visualization would have revealed Madoff’s ponzi scheme as well. It’s a matter of seeing the big picture; money must come from somewhere and be tied to intrinsic value at some point. My third example is similar, but rather than money in/money out it is about energy in/energy out. I believe proper visualization of the process for producing ethanol fuel, including energy cost of fertilizer, would reveal the uselessness of subsidizing cornbased ethanol as an alternative to fossil fuels.”
Now imagine being able to walk through, and interact with financial reporting data, via XBRL brought into virtual worlds like Second Life – the possibilities seem endless. Glasshouse is now in public beta, I plan on trying it out soon and will certainly report back with visuals of XBRL data when that happens.
Ernst and Young is running a test with Second Life in which they created a virtual warehouse to run their trainees through. They found among other things that the trainees using the virtual worlds were more nervous in their decisions than a group using traditional training material. They argued this was a positive result in that trainees using traditional material were often overconfident in the skills they acquired, implying I think that Second Life training was more realistic – as one might expect.
The article mentions the start up costs in terms of time to orient the trainees to Second Life and the hardware issues, more of a reason to use Second Life more in students college classes I think so that they will be prepared to use these technologies when they leave.
It seems as if my fall 2008 class not only caused a spike on the number of avatars coming to Really Engaging Accounting on Teaching 4 in Second Life, but also created a spike in the absolutely wonderful, time and sanity saving New Media Consortium registration and orientation process, click over to the post.
Well, as my last post indicated I’ve been negligent in posting here, but I hope to rectify that as the semester proceeds. Today’s post is really to serve as a baseline marker on my sanity to look back on as the weeks and months flow by.
As of the last count this morning I have 929 students registered for my financial accounting course at the University of Central Florida. I have had 75 new and returning avatars visit Really Engaging Accounting in Second Life™ just this past week and class starts today! I’ve had 111 students register their names (real, Second Life™ and Twitter) already. I will spend this week giving an orientation for as many students as I can on the use of the tools I’ve built for them. I’ve asked and received permission to use CPA Island 2 as an overflow area in case Really Engaging Accounting is not accessible from avatar overload.
I am currently taking a wait and see approach (crazy huh) to determine how the students use SL and when. It could be that they all use at different times. Though at any one point I expect it to be very busy, hopefully the load will not overburden the sim. If students are unable to log-in because the sim is full, option 1 will be to use CPA island 2. If that’s not enough, option 2, using my private land will kick in, and if that’s not enough I will most likely let students opt out of Second Life (but so far that’s my last resort).
Well feel free to leave comments wishing me luck, or recommendations for good cocktails to get me through the next 4 months.